The Dragon's Tavern
You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty.
This project was able to come to life by HomeTeam Game Dev.
Developed May 8 to May 20, June 16 to September 4, 2022 -
Cassidy Noble: Project lead, core gameplay, character models/rigs/animations, card authoring, game rules, spell and monster functionality, card movements, majority of card art, base room layout, opponent AI, assorted bug fixing, player UI and related implementation, Hub Area improvements, tutorial book, card buying process, general UI creation, start of save/load system, debugging/cheats, Hub Area light baking
Neil Urwin: Assorted bug fixing related to core gameplay (self-attack, retry, null checks, defeated card removal, Spear Shatter functionality, Inverted Tarot functionality, projectile improvement), deck saving and loading, pause menu, audio manager with related settings implemented, better card randomness, general refactoring and optimizations, spell target particle trail
Christer "McFunkypants" Kaitila: 3D model integration, Kitten of Mercy card art, Card placement particle effects, volumetric fog/steam, candelabra sprites, main game scene lighting, additional materials (fabric, paper, environment, placemats), mug bubbles, card prefab layout touch up
Tyler Funk: Wood floor material, environment models (mug, barrel, coin purse, coin), rock wall clean up, animated candle flame
Luis Montaña: Candelabra sprite, Figure Skating Worm art, Vicious Might art
Rob Tunstall: Background music, battle card sound effect
Simon Donohoe: Main menu functionality (integrated into Hub Area)
Ian Cherabier: Hub Area scene creation, creating player deck functionality
Grygoriy Kulesko: Pillow Fight card and art
Chris DeLeon: Programming assistance, 2D hat sprites (unused)
Status | In development |
Platforms | HTML5, Windows |
Author | ChaoticPlay |
Genre | Card Game |
Made with | Unity |
Tags | Deck Building, Fantasy |
Comments
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Seemed like it could have been an interesting idea. But I got bored buying the extra 5 cards for the starter deck. Maybe the animation are just slow because I'm running in the browser, but after buying the first two I just couldn't be bothered waiting through three more. It was probably not much slower to type this comment than it would have been to get into the game, so I opted for the comment instead.
I appreciate the feedback.! Thanks for giving the game a shot :)