Raven's Training Ground
Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards.
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Made in HomeTeam Game Dev - June 18th-October 1st, 2023
Cassidy Noble : Project lead, core gameplay programming/design, character animations & models (playable characters [Dani, Raven, Sophie primary model, Tristan, Theo, Phoebe, Erebus], monsters [Cherufe, Miniwashitu and generic monster], all clothing), initial iteration of battle system (attack system, damage system, resurrection code, guard functionality, turn-based mechanics, UI, world & level design, scene transitions, inventory [items, clothing, wands, hats, consumables]), cheats, currency and store system, tuning, intro and ending cutscene, assorted integrations and bug fixes
Christian Gabbianelli: Full second iteration of battle system - Auto battle system, Targeting system, AoE attacks, battle logic, turns system, abilities enhancements, dynamic AI component, event-driven mechanisms, attack animation hookups, character state management, buffs/debuffs, ability usability from UI, dynamic magic point updates, player targeting fixes, health system refinement, miscellaneous optimizations and fixes
Patrick J Thompson: Character models with rigging - Sophie 2.0 variation, generic/base woman, animated weapon connection, character details (glasses, cloth sim, hair)
Michael "Misha" Fewkes: Music (combat, exploration) and related integration, sequencer setup, procedural dungeon generator, key pickup and door unlock functionality and UI, door animation hookup
Chris Lange: Battle stats (health, magic, agility, finesse) including related UI and framework, auto battle spell support, state machine conflict fix, status effect improvement, combat targeting, experience system
Christer "McFunkypants" Kaitila: Night skybox, moon with moonbeam effect, raven particles, lava falls, title screen decoration, additional main menu functionality
Ian Cherabier: Pause menu – UI, animations, volume controls
Stebs: Various main menu functionality (UI hover, button functionality, help screen)
Gabriel Cornish: Lava improvements (lighting, particles, waterfall layout)
Brandon Paul: Sounds (rumble, shatter, and swoosh), main menu mute button
Neil Urwin: Player party duplicate entry fix
Status | In development |
Platforms | HTML5 |
Author | ChaoticPlay |
Genre | Adventure, Role Playing |
Made with | Unity |
Tags | Magic, mythology, Turn-based |