
King Arthur Tales of the Sword
A downloadable game for Windows
Journey back to the days of Camelot. King Uther Pendragon has just died and we are needing a replacement for the throne. You, Arthur, must venture through the lands with your party members, talking to townspeople, buying items, conquering creatures of lore, and defeating bosses of legend in turn based combat.
A DevPods game made in Unreal 5.5.4
May 18, 2025 - Oct 5, 2025
Contributors
Dani Noble: Project lead, core gameplay, turn based combat system, character models/animations/implementation (players, enemies, bosses), core level design and decorative models (church, windmill, haybale, inn), 4 cutscenes, spells and items, profile pictures & names, tutorial, objective display, city dialogs and character icons, party and overworld main UI, camera collision, game over screen iterations, particle systems, audio integration, damage notifications, bug fixes and gameplay tuning
m0nkeybrain: Combat interaction improvements, party member data storage between levels, common UI widgets (battle HUD, item shop, start menu, victory screen, dialog), pause with system screens, chest model, bug fixes (consumables, combat mode, save system, input guides)
Justin Montgomery: Post processing cross hatch brushed effect, iteration on crit hit and dodge handling, water surface and underwater effect, battle cooldown timer, distance render optimization, lightning iterations, assorted bug fixes (save, battle target selection, defend and retreat, dangling references, dialog, sky box, HUD, chests, animation issue)
Christian Gabbianelli: Enemy chase and navigation, overworld to combat and combat to overworld transitions, enemy spawn zone and related save data, sword model, attack and shield particle vfx
Christer Kaitila: 13 talking cat NPCs, Models and textures (castle, guard tower, lamppost, gate, ivy, arches, stones, house, fences, stone paths), 8 plants (incl. bonsai, brambles, roots, shrubbery), environment (courtyard, edge hiding), ambient audio integration, title screen logo
Jonartis: Common combat data (items, magic) and connected to techniques (unused), unified battle/item/magic system, multi-targeting, attack commands and targeting, ranged attack sequence improvements, overworld map iteration, bug fixes around Gideon and healing
Stephanie Urch: Soundtracks (battle, defeat, victory, overworld, town, cat song), Settings menu, quest display, objective checks, music zone adjustments, audio bug fix
Sergey_UE: Quest distance UI system, Music zone placement, castle room, level landscape adjustments, sky tint solved, music levels
Darius Bryson Gourdine: Sounds (sword clashing, taking damage, chest opening, attack debuff, magic spawning, wind, rain, waves)
Ian Rich: Game over screen functionality
Luis Montaña: Enemy health bar, battle save data
Pierre NOEL: Player character collision fix, Lady of the Lake animation bug fix
Tyler Funk: Coblynau enemy model (unused)
Simone | ZilpioGaming: Fixed cobblestone collisions
Gwynim: Inkpot plugin (unused)
Bradley OFarrell: Building position fix
Michael Avrie: Playtester
| Status | Released |
| Platforms | Windows |
| Author | ChaoticPlay |
| Genre | Role Playing |
| Tags | JRPG, mythology |
| Content | No generative AI was used |






Leave a comment
Log in with itch.io to leave a comment.